Category Archives: Updates

FA 4 Version 4.02 Released

Release Notes ===============

Bug Fix: for Loop/Morph Basic Animations being classified as Complex animations
Bug Fix: for Gallery fractals not rendering
Bug Fix: for final assembly of movie failing with sandbox exception
Bug Fix: for Quicktime Player not opening after movie rendered
Bug Fix: for Make Video not working with either variation weights or variation parameters

FA 4 – Animation – What’s New

A Fractal Animation Product Is Born


  • Fastest Integrated Production Flame Fractal Renderer Available Today
    • Multiple GPU Rendering for Mac Pro’s
    • OpenCL rendering on either GPUs (if available and compatible) or CPU
  • Render to Video with Pause/Resume Render
    • Quit App & Resume Render later where you stopped at before
    • Savable Movie Rendering State
  • Audio Integration
  • Virtually every parameter is animatable

Continue reading FA 4 – Animation – What’s New

FA 3D version 3.2.2 Release Notes

This version has been released by Apple.

 

Changes for Version 3.2.2 (Video Animator)

This release fixes compatibility issues that affects certain Macs having multiple GPUs.

Added support for Multiple GPU rendering (usable only on Mac Pros).

Improvements:

1)  You can now use multiple render devices together for rendering.

Advice: Don’t select both CPU and GPU for rendering at the same time. It is substantially slower than using the GPU alone.

On the 2013 Mac Pros, select both GPUs, but not the CPU for rendering.  This will  give you roughly twice the render speed compared to using a single GPU.

2) Added “Force OpenCL program rebuild” as OpenCL troubleshooting tool to Render device selector and Preferences

3) Added Sampling Level statistics to render logs and Render State window

  • Sampling level is a base 2 logarithm of the mean histogram hits per pixel

  • Some feel this is a better way to measure render progress

4) Added changes to KeyFrame window to allow duplicate keyframes

  • can drag fractal from keyframes window and drop on Preview window to append duplicate keyframe

  • can drag and drop a keyframe in keyframes window to create duplicate

  • can edit the duplicated keyframes in Triangle editor and change them – useful for keyframe animation

5) Rendering progress dialogs are no longer auto-hidden when you switch to another app

Bug Fixes ====================

1) Fix for render device selection not working correctly on some multiple GPU Macs

2) Fix for Triangle Editor changes made to a specific keyframe that are not showing up in frames window and not being properly saved

FA 3D Version 3.2 Release Notes

This app update has been released to the Mac App Store by Apple.

Changes for Version 3.2.0 (Video Animator)

This primarily bug fix release emphasizes getting perfect quality fractals from GPU rendering.

  • It fixed the noisy images and ghosting seen on certain fractals (those that used strictly linear variations) when rendered on the GPU.
  • It provides a way to work with fractals that do not render properly because they require higher fuse iterations than an average fractal.
  • It provides workarounds for specific GPU type’s specific OpenCL bugs.
  • Apophysis and Flam3’s Supersampling and Spatial Filtering is now supported.
  • Video Rendering has been improved and render performance has been doubled for renders that use motion blur

Continue reading FA 3D Version 3.2 Release Notes

Hotfix Updates for Fractal Architect & Serendipity

Mavericks 10.9.1 has a change that breaks the cached OpenCL rendering code for users using the Intel Iris Graphics GPUs. This change does not affect Nvidia or ATI discrete GPUs. Intel CPU based rendering is unaffected.

News Update (Jan 15, 2014): All 3 apps have been updated for this issue.

All 3 apps have had an update sent to Apple which fixes the problem. Apple’s Christmas shutdown for all App reviewers will delay the mandatory review by Apple. So you may not see the free update on the Mac App Store until the New Year or so.

Workarounds until the Update is Released 

Continue reading Hotfix Updates for Fractal Architect & Serendipity

Fractal Architect 3D – It’s Here Now

The Biggy – 2D & 3D Fractals

  • 2D, 3D, and mixed 2D/3D fractals.
  • No limits on the number of variations types that can be handled – 330 variation types and growing
  • Expandable variation type library – compatible with both CPU and GPU rendering.
  • Full Xaos support.

Huge  Library – 330 Variation Types

330 variation types are included (more to follow).

  • 82 3D variation types
  • 284 2D variation types
  • 15 direct color variation types

Continue reading Fractal Architect 3D – It’s Here Now

OS X Mavericks

A Fractal Architect 2 update (version 2.4.4) has been released by Apple that fixes problems seen only on OS X Mavericks. (2012 15″ Macbook Pro’s and 2013 Macbook Pro’s with Nvidia discrete GPUs are affected).

On Mavericks only, many of you with 2012 & 2013 Macs will now have access to either an Intel HD 4000 or an Intel HD 5000 GPU which can be used for rendering. The advantage is faster rendering and lower power consumption per render.

If available, GPU rendering can be enabled through the Preferences menu. Go to the Render Options tab on Preferences and press the GPU radio button. The program will appear to hang for up to 1 full minute as the OpenCL program is compiled for your specific GPU. The Intel GPU compile times are especially long. When you see the radio button switch to the GPU, the compile is finished. Please be patient with this step.

The Render device setting is sticky and will stay in affect the next time you restart the app. (There will be no compile delay then – with the exception of when an OS X upgrade happens.)

If GPU rendering is not supported, you will not see the CPU/GPU radio buttons.

Fractal Serendipity

Update: Fractal Serendipity’s mis-categorization as an iOS app by Apple has been corrected and an update version 2.4.4 has been released. 

 

Version 2.4.2 Release Notes

Changes for Version 2.4.2 (Firestorm)

Improvements =========

1) You can drop a dragged fractal onto the Preview window’s Frames button and it will be appended as a new keyframe.

2) All random transforms now have their Rotates property set (Rotates property allows looping animations to rotate the transform). Prior behavior was that the Rotates property is randomly set – which could cause some fractals to not show looping animations.

3) Cross-Breeder can now pull keyframe changes made by you when editing the keyframes with Triangle editor.

4) Fractal document is auto-saved before Animation rendering.

Triangle Editor’s Quick-Spin Interpolator BugFixes ========

1) Fixed: Using Quick-Spin interpolator to change variation weights might change the wrong variation weight.

2) Fixed: Quick-Spin interpolator would apply the wrong interpolation value when you choose one of the interpolated thumbnail images.

3) Fixed: Quick-Spin interpolator would not reset the fractal back to its original state, if no interpolated thumbnail image was chosen.

Other BugFixes ========

1) Fixed: Loop-Morph Animation producing all-black frames

2) Fixed: Flame Text view (shows fractal definition as XML text) might show the wrong frame or thumbnail’s definition.