FA 4 4.0.3 release submitted to Apple

A new update release of FA 4 is on the way.

  1. Fixed camera rotation animation
  2. Updated Intel GPU quarantine for new Mac models
  3. Made random generator’s garbage filter settings less confusing
  4. Random generator now has Reset Settings to Defaults button
  5. Random generator now has limit of 200 random fractal retries
  6. Animation configurator’s video preview popover stays open now
  7. Changing Sequencer segments’ offset an/or duration now works correctly
  8. GPU Trial window now always reports performance multiple as GPU Mips/ CPU Mips
  9. Render State window now reports the Initial Mips performance (so you don’t have to go to the Render Status Log to find it)

3 thoughts on “FA 4 4.0.3 release submitted to Apple”

  1. I’m a recent new owner of Fractal Architect 3D. I love the program and I’ve already generated some great results. I believe the problem I’m experiencing (is the rotation bug in the first bullet point?) when cross breeding between 2 variants. Both variants are exactly the same except that one of the variants has 180 degree rotation and a zoom-in. When I render frames for a video, the rotation in the animation “jumps’ at the half way point and is not smooth. I suspect this is symptomatic of the above rotation bug. Actually I’d like to eventually figure out how to do a full 360 degrees.

    Now here’s the thing – I am using this version – 4.0.3. Is the issue I’m describing caused by something else?

    Btw, I signed up for the forum, but I haven’t received a confirmation email yet.

    I have big plans for the results I will output, so I hope you will be able to provide support as needed.

    Best wishes,
    -Mark Kunoff
    Bloomington, IN USA

    1. I believe this due to mixed RH + LH coordinate in Apophysi 3D Hack camera implementation. Classic Euler angle formulas are incompatible with this.

      Looking at this in late August – on vacation

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